Not bug (possible, I don`t know); lost in code (Extra calculations and possible performance problems) HasFaceUpdated always return true

Description

1 Full description of the problem can be found on the Steam forum.

2 It may or may not be a bug. I can't know for sure, because there is no open list with all known errors.

HasFaceUpdated always returns true and it causes constant recalculation of all 26 nearest ChunkObjects every time Voxel.Stone is modified with a mining drill or terrain tool, instead of those actually affected by such a change.

3 Judging by the contents of Assets.Scripts.Voxel.ChunkObject.CalculateMesh(object) everything was designed differently. I have not experimented with Explosion.UpdateChunks().

4 This at least creates excessive load on CPU, which can lead to 'performance problems' on not very powerful CPUs during intensive excavations.

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Created April 17, 2024 at 2:59 AM
Updated May 2, 2024 at 2:58 AM
Resolved May 2, 2024 at 2:58 AM